A free game in your browser
Ice Age Life
You're born into a band of hunter-gatherers on the Ice Age steppe, 22,000 years ago. You grow up, you lead them through the seasons, and you get old, if you're lucky.
Where you're born, a spring board, and a year of your life. Real screens from the game.
One Stone Age life, start to finish.
Then you die and do it again as someone new.
How a life goes
From a kid underfoot to the elder the young ones stop listening to.
A year at a time. Each one brings something to decide and a season to get through. The game doesn't skip the boring parts, and it doesn't skip the hard ones.
Initiated
When the bands meet, you're offered names, shaped by what you've done.
What kind of life is yours? You find out by living it.
Hunt mammoth until the band can't eat without you.
Fall hard for someone two camps over.
Raise three kids through a winter that was only meant to take one.
Take in a half-wild wolf.
Cross the wrong man and spend the next twenty years squaring it.
Do something worth remembering, and hear your name long after you're gone.
The season board
Every season is a board.
The weather, the herds, the sickness and the strangers come up as cards, and you decide who in your band meets which one. Send the wrong person at a wolf pack and you lose them. Send nobody and everyone goes hungry.
Try a round. These three cards are from a real spring in the game, scored the way the game scores them.
Each card tells you whether it holds before you commit, including harm that would reach camp.
Every result shows its working, like Hunt 53 +21 lent = 74 vs 50. A loss you can check is one you learn from.
Hit Auto-play and everyone finds a place. Step in when it matters.
Your band
Thirty-odd people, each living their own life.
Nobody in the band is scenery. They pair up, have kids, grieve, fall out and move away on their own time. And every one of them has a mood, and a feeling about you.
Dahak is simply herself today: present, capable, unhurried.
Everyone has their own face, at every age.
Wolf to dog
Every first life starts with a wolf at the edge of camp.
Taming it is the first goal in the game. There's no bond meter to watch. The game just tells you, in words, how it's going.
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wary still
“Grey-Foot watched you eat tonight from just past the firelight, and did not run when you looked up.”
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warming to you
“Grey-Foot fell in beside you on the walk to the water, and you only noticed halfway back.”
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almost yours
“Grey-Foot brought you a gnawed bone and dropped it at your feet, watching your face.”
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chosen
Then he chooses you. Now he comes with the band every season, not just the cold ones.
The quotes are real lines from the game.
A half-wild wolf only runs with the band in autumn and winter, when you're both after the same herds. In spring and summer it's off at its den.
On the season board, a dog that's bonded to you lends its strength on a hunt.
Raise a camp-born pup whose mother or father is a dog you're bonded to.
When it joined you, when it chose you, its first hunt, its litters, and its death.
Dogs get the same 16 temperaments as people.
- Lively or reserved
- Curious or cautious
- Sweet or sharp
- Biddable or willful
Four traits from real dog personality research. And 32 faces, a pup and a grown dog for each.
Eight homelands
8 places to be born, so far.
Every first life starts on the Mammoth Steppe. Each homeland after that opens once you've carried a line through the one before it.
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Dnieper Mammoth SteppeDnieper Valley, modern-day Ukraine"We go out with the herds and we come back to the same houses."
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The East Wind PlainsOrdos loess, modern-day China"Other people chase. We dig in and let the year come to us."
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The Great South LandThe Western Desert, modern-day Central Australia"Wait at the water and the meat walks to you."
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The Frozen HeartThe Altai, modern-day southern Siberia and Mongolia"Follow the reindeer, not your feet."
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The Painted SouthThe ǀAi-ǀAis country, modern-day southern Namibia"Everything here is measured out from the water."
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The Sheltered ValleyThe Dordogne, modern-day southwest France"There is always someone over the next rise here."
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The Great RiftThe Central Rift highlands, modern-day Kenya"There is no cold season here, so do not wait for one."
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The World's EdgeThe Bering coast, modern-day Alaska"Camp where the sea comes up, not where the ground looks good."
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Later eras
Locked for now. More are coming.
When it ends
Then winter takes you too. It takes everyone.
There's no saving and no redoing things. You make your choices, time keeps moving, and eventually the life is over. That's just how it works.
But your soul doesn't stop. It starts over as someone new, somewhere else, and something of who you were comes with it.
- One life ends
- Your soul goes on
- Someone new is born
Straight answers
The short, honest version.
- What's in the browser version?
- The same game, without the shop. It's free, with nothing to buy, no account and nothing to install. There's a banner ad under the game while you play. Your save lives in that browser, so the app is the better home for a life you want to keep.
- And on the phone?
- Also free. There are optional ads you can watch for a bonus and a few things to buy if you want them, but you can play the whole game without paying for anything. A Firekeeper membership turns the ads off.
- Do I need an account?
- No. It opens straight into a life. On the phone you can sign in with Apple or Google later to back up your progress, but you never have to.
- Does it need the internet?
- The browser version loads from the web. On iPhone and Android a life plays fully offline, and your save lives on your phone.
Go live one.
Someone's about to be born on the steppe. It's free, it runs in your browser, and there's nothing to install.